Game Film- Part 2

So we’ve got ourselves set with equipment, got our software sorted and it’s game-day.

The next steps are crucial to try and get good quality game film with a set-up like what I use.

What you need on game-day:

  • Your Camera¬†operator
  • Your Camera, and at least one spare battery
  • Tripod
  • Telescopic Rod
  • GoPro App/Remote


With our Camera on it’s telescopic pole, attached to our tripod, we tell the cameraman to keep the GoPro pointing in the same direction as a leg on the tripod. By doing this he will know exactly what it’s focusing on, and be able to follow the rules we give them more effectively.

Our GoPro is set to a ‘Medium’ Field of vision; this gives us a wider field of view, and only sacrifices a limited depth of field to the other sideline. During the winter we also set it to 30FPS to allow better light levels, and it stops the auto-ISO turning on so harshly in low-light situations.
We’ve played with 30/60FPS, however when uploading to Hudl we find the film degrades much worse at 60, so we leave it at 30 to be consistent with each game’s film.

Once we’ve done this, we get onto how we want to film each game from the sideline…

Rules for your camera operator

Setting clear rules for your filmer is key to getting the film that you want to see when you come to reviewing the film. What I’ve done in the past is use a laminated sheet, with clear guidelines on exactly how I want the film to look, including distances from the ball, what to film and where to point the camera.

Here are the rules we put in place, and some snapshots of how it looks:

    The reason for this is that more often than not there is a penalty that pulls back a long play, so we tell our cameramen to keep the point of focus on the Center. Our Field of Vision is set to ‘Medium’ on the GoPro, which gives us the whole pitch in vision if we keep it focused on the Center.
  2. 10 Yard Rule
    This rule is in place to tell the cameraman to stand exactly 10 yards from the Line of Scrimmage, behind our players. This gives a consistent view, and with the Medium view gives us the best possible angle to see any issues with scheme or technique
    This is an example of the 10 yard rule not being followed:
    Hudl 1.png
    And one of it being followed:
    Hudl 2.png
  3. Center for Ten-Yards
    This reminds the filmer to keep the focus on the center, then once the ball has moved beyond 10 yards, to then follow the ball. This is where it goes out of the field of vision and we need to follow the ball at this point.

Overall we get fairly good quality film following these rules, however we’re open for tips/tricks you may have, so if you’ve got anything you’d add to this, let me know and I’ll happily add them/discuss with you whenever

Yours in football

Charlie Anderson


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